After their last film in Game Night, with its story all
about role-playing games and how revealing they can be for the personalities of
those playing them, writer/directors Jonathan Goldstein and John Francis Daley
are now going after the biggest name when it comes to RPGs: Dungeons &
Dragons. The extent to which these guys have advanced since the days of
Horrible Bosses and Vacation only grows more staggering with each passing
release (even if our last check-in with the duo, Vacation Friends, was not that
great), and since I’ve actually gotten into a bit of dice-rolling recently, I
was doubly excited to see what they had cooked up (all while trying not to let
D&D owner Wizards Of The Coast themselves become cooked over the Open Game
License fiasco that would’ve caused trouble for a lot of content
creators and fans alike).
Now, my own experience with D&D is rather limited; I
only have a handful of actual game sessions to my name, and quite a few
character sheets and backstories that likely won’t get used, but never say
never (the story must be told of Hughal Dughal, the Dwarven pro-wrestler
monk). But between those sessions, the nights spent brainstorming backstories,
my general interest in video game RPGs like the Elder Scrolls series, and from
watching liveplays of groups like Critical Role, I’d like to think I have a
good enough idea of what makes this specific IP, and indeed tabletop RPGs in
general, appealing. And it looks like Goldstein and Daley have nailed it.