The plot: In an alternate present where gene manipulation
has become a prized asset in the development of medicine and biological
weapons, a space station housing a number of mutated specimens has crashed into
Earth… and had a rather monstrous effect on the animals that got near them. As
Energyne corporate leaders Claire (Malin Åkerman) and Brett (Jake Lacy) race to
recover the valuable specimens, primatologist Davis (Dwayne Johnson) is brought
into the equation after one of the specimens affects George (Jason Liles), an
albino gorilla in his care. It’s up to George and medical engineer Dr. Caldwell
(Naomie Harris) to get to the bottom of this calamity before the overgrown
George and the other affected animals reduce Chicago to rubble.
Dwayne Johnson has gotten to the point where he could be in
a buddy-cop action flick with The Brave Little Toaster as his sidekick and
audiences would still buy into it; the man has that much charisma. His energy on-screen here definitely checks
out, he absolutely sells the action scenes thrown his way and his scenes
opposite George even manage to tap into emotionality. Making the audience take
him seriously as the best friend of a giant gorilla; such is the power of the
Man Formerly Known As The Rock.
Harris works out well as a counterpoint to Johnson’s
initially isolated view of the world, working just as well opposite her
co-stars as she does on her own. Jeffrey Dean Morgan as the cowboy in government
spook’s clothing not only is ideal casting but he manages to sustain that
grizzled charm through every bit of dialogue he delivers. Åkerman is incredibly
fun as our not-even-trying-to-hide-it villain, ditto for Lacy as her brother
and rather skittish accomplice, and I got way too much of a kick out of seeing
them converse in their lair about what’s happening in the plot… with a Rampage
arcade cabinet in the background of their office. Next to an ornamental suit of
samurai armour. Because remember when big movie bad guys were fun? And then
there’s Jason Liles as the mo-cap actor for George, and it really says
something about his talents when George comes out as the most fun character
here. I have a bit of a thing for non-vocal characters with a healthy sense of
humour, and Liles certainly gets that across to great effect.
What helps with his performance is the effects work that
brings him to life. One look at how well-defined that ape face is and it should
be obvious that we’re once again dealing with those crafty Kiwis over at Weta
Digital. Between King Kong and the recent Planet Of The Apes trilogy, these
guys have had plenty of time with rendering primates and that definitely pays
off here. Whether he’s calmly talking with Davis or smacking a giant crocodile
in the face, George never feels out-of-place with the integration of CGI and
live-action footage. But that’s just the main initial example of how well Weta
did here, as the visual quality stays consistent throughout the entire film.
The individual set pieces involving helicopters, tanks and giant scientific
monstrosities are quite thrilling from how indelible the textures appear, and
when it comes time for the third act, it creates absolute carnage. This is some
of the best city-destroying action that’s been on our screens in years, with
Weta’s attention to detail in mapping out the Chicago Loop meaning that we get
a lot of rubble-rousing excitement out of seeing these structures get crushed.
Knowing what happened last time Dwayne Johnson and director
Brad Peyton teamed up with San Andreas, it’s a bit of a surprise that this is
not only entertaining, but I don’t even need to advocate for watching it ironically to make it worth anyone’s
time. Peyton and DOP Jaron Presant show a lot of skill in how they frame this
film, with a particular liking for dramatic reveals of characters. Introduce
the character, follow them from the back, from above or at least keep them in
silhouette, and only reveal their face at a particularly dramatic or funny
moment in the scene; this happens a few times in the film, like with how Davis
and Joe Manganiello’s mercenary Burke are introduced, and yet it actually works
each time it is attempted. The camera work also keeps consistent during the
action scenes, employing just enough hand-held motion to tap into the chaos
in-frame but held back enough so that we can actually see what’s going on. It’s kind of sad that I actively have to point
that out, but then again, being able to make out the action in an action film
seems to escape some people (looking at you, Michael Bay).
One of the weirder things I picked up on from Peyton’s San
Andreas was the jarringly realistic way it detailed actual emergency procedures
and plans, making the patently-ridiculous story feel like a once-removed PSA
for proper survival tactics. In retrospect, I’m glad I picked up on it because
it goes some way to making sense of how serious this film can get around
certain issues. Issues like environmentalism, genetic experimentation and
animal poaching. That last point in particular ends up creating an
unprecedented amount of drama early on, as character history connected to it
ends up informing a lot of the bigger developments we see from our leads.
Doubly so in how it depicts animal poaching and the black market sale of the catch
for the rather scummy activity that it is. Here’s where things get interesting,
though: Unlike in San Andreas, this film’s attempts to add realism to the
narrative actually pans out. Not only pans out, but doesn’t feel at odds with
the patently ridiculous premise. Instead, by some form of black magic otherwise
known as competent storytelling, it adds nicely to the overall production and
creates yet another reason why switching one’s brain off isn’t necessary to get
the full experience.
But what about its cred as a video game adaptation? I mean,
going through the entire history of mainstream live-action films based on video
games, I can count the number of decent ones on one hand. And even then, the
better ones still have a myriad of problems (for reference, Assassin’s Creed is
still one of the few better-than-awful efforts in the sub-genre). This seems to
be a major exception to that in a lot of ways, with both critics and general
audiences taking note and making this the best-received video game flick to date.
Now, at a glance, this distinction feels a bit pointless. I mean, the games
this film is based on are only marginally indicative of the finished product.
We’re dealing with animals being mutated into giant hodgepodge variants, not
humans who turn into the giant monsters in question as it is in the game canon.
However, that might actually be a positive in this film’s case, since that
means that this film has only one
real impossibility to get past the audience: The extent of genetic editing and
manipulation. Said impossibility is explained quite succinctly before the
opening credits have even started, and everything else put into the production
helps sell both it and the resulting fallout of that impossibility. It doesn’t
bog itself down in lore or placating ravenous fanboys of the source material;
it just focuses on being a good movie and accomplishes exactly that. Knowing
that that very need to please everyone is what ends up burying a lot of video game movies, it’s nice to
know that someone actually cracked the code and, hopefully, paved the way for
others to do likewise.
All in all, we finally have a consistently good video game
adaptation on our hands; the day is finally here! The acting checks out across
the board, from Dwayne Johnson’s font of charisma to Jason Liles’ mo-cap
bringing George oh-so-endearingly to life, the effects work from Weta Digital
makes the mutations and city destruction equally well-rendered and tangible,
the direction and camera work get the most of the action setpieces on offer,
and it even takes time out to offer a bit of food for thought concerning animal
welfare and some feels between Davis and George.
Great cast but its another mindless, heartless giant monster flick destroying the city and trampling everyone. I wonder why the latest Godzilla movie got a bad rap but glorified B-movies like this and Kong Skull Island gets applauded. The monsters are obvious cgi hiding behind dense action sequences, the evil corporate guys are stereotypes from other monster, sci-fi movies we have seen a thousand times before and the military OF COURSE are worthless fodder. > Reviews Rampage 2018 Tiny humvees closing in on very fast gigantic animals firing their machineguns knowing previously how that worked out, Apache helicopters firing at close range at a giant wolf's face with his worthless cannon instead of using guided rockets from a distance, and soldiers go out of their way to be squished like bugs (ala Kong Skull Island style). Its that kind of thing you would see a child playing in his sandbox and destroying his toys. I would have understood if it was a child that made this movie.
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