Knowing the track record for video game adaptations by this
point, I should have no right to be looking forward to any of them… okay, save
for Assassin’s Creed, but all in due time. Until then, we have a theatrical
version of a pretty heavily ingrained part of my gaming childhood, one which continues
to be awesome to this day. Even considering the PS2’s track record when it
comes to platformers, R&C is still one of the most beloved by the fans,
myself included. Its creative weaponry, its memorable characters, its utter
lack of shame when it comes to toilet humour; Insomnia Games made a serious gem of a series. Have to
admit, knowing that most of the original voice cast as well as the writers of
the games are helping bring this film to life, I’m genuinely hoping for something good
this time around.
The plot: Chairman Drek (Paul Giamatti), leader of the
Blargs, is leaving a path of destruction in the Solana galaxy, with obliterated
planets in his wake. Clank (David Kaye), a defective war robot from Drek’s
factory, arrives on the planet Veldin to find the Galactic Rangers, led by
Captain Qwark (Jim Ward), and warn them of Drek’s next attack. Clank runs into
dreamer mechanic Ratchet (James Arnold Taylor), whom has always dreamed of
being in the Galactic Rangers, and the two set off for an adventure to stop
Drek’s evil scheme.
Words cannot describe how satisfying it is hearing these
characters that I’ve grown up with on the big screen, especially when they’re
done just as well as in the games. Taylor gives Ratchet the usual monomythic
hero personality while managing to keep his potential ego in check by keeping
him safely on the ground, Kaye’s incredibly dry robot is still funny and still
works amazingly well next to Taylor, and Ward’s Captain Branagan-level bravado
is kept well intact, making for an impeccably fun performance. Then we get into
the newcomers, and even they are done
well: John Goodman gives some subtle heart to Ratchet’s boss Grimroth, Bella
Thorne, Rosario Dawson and Vincent Tong are all good as the Galactic Rangers,
and Sylvester Stallone… um… how the hell do I talk about Stallone as a evil
robot general without just saying “ALL the yes!”?
Unfortunately, the main villains don’t come out quite as
good as the rest of the cast. Don’t get me wrong, Giamatti works well with the
character (or the particular version of the character) that he’s been given,
and a returning Armin Shimerman as his chief scientist Doctor Nefarious is as
cackling mad as ever. No, these don’t work out so well because, in differing
ways, they have been altered from their original designs for the definite
worst. Drek’s previously more smoothed-head with those soulless eyes, combined
with Kevin Michael Richardson’s cavernous yet smooth vocals, worked
brilliantly. Drek’s currently too well-defined and extremely phallic noggin,
combined with Giamatti’s delivery and the overcooked comedy he’s been given?
Not so much. Nefarious fares a bit better, still having the same mad scientist
screech as before, but this is him pre-robot which, while not all that bad per
se, just doesn’t measure up to how genuinely intimidating (not to mention
hilarious) he was.
The animation studio in charge of the show here, Rainmaker
Entertainment, is a company that while most of you probably don’t know by name,
you definitely know their work. These guys were among the first real utilizers
of CGI on television, giving us shows like ReBoot and Beast Wars: Transformers
before mainly working on Barbie tie-ins up until the present day. To put this
into perspective, their pedigree is basically built on desperately trying to
work past the then-contemporary limitations of computer graphics technology;
dated is being generous when referring to their early work. With this production, however, the only
aspect that honestly feels/looks dated are the jokes about texting and
tweeting, and that’s only because you can literally see the jokes aging right before
your eyes. Then again, that’s annoying but it doesn’t detract from the film too
much overall. In terms of graphical fidelity, they manage to pin down the
visual style of the game, albeit at a higher resolution, and fill it with enough
detailing, open space and appropriate blocking to make it cinema-grade.
Even taking into account how this is essentially a reworking
of the plot of the first game, which most fans could probably recite to you
word-for-word, this is an incredibly predictable and thin plot. In fact, not
only is it thin but it’s not even a story about Ratchet or Clank, as far more development is put into the character arc of
Captain Qwark. Now, I do kind of understand why they did this: Qwark is
ultimately a more entertaining character and R&C 3: Up Your Arsenal (see
what I mean about that lack of shame?) gave heaps of development to Qwark and
that story was actually pretty cool.
However, it doesn’t so much here because him and Ratchet are essentially given the exact same character path: Dealing with the celebrity of being a hero. Once again, that fits in perfectly with Qwark, but Ratchet? The guy whose running joke is that he never gets the credit he deserves, and the closest he got was having Clank be celebrated instead of him? Copy or no copy, that just doesn’t sit right. Now, you’re probably wondering why I’m spending so much time commenting on fanboy gripes with the film rather than giving it my usual disconnected overview. Well, put simply, this is very much a film meant for the fans and pretty much no one else. It’ll often use series in-jokes like the Sheepinator as plot convenience which, unless you’re the kind of person who can get a kick out of those jokes because you know the source material, will probably annoy most audiences.
However, it doesn’t so much here because him and Ratchet are essentially given the exact same character path: Dealing with the celebrity of being a hero. Once again, that fits in perfectly with Qwark, but Ratchet? The guy whose running joke is that he never gets the credit he deserves, and the closest he got was having Clank be celebrated instead of him? Copy or no copy, that just doesn’t sit right. Now, you’re probably wondering why I’m spending so much time commenting on fanboy gripes with the film rather than giving it my usual disconnected overview. Well, put simply, this is very much a film meant for the fans and pretty much no one else. It’ll often use series in-jokes like the Sheepinator as plot convenience which, unless you’re the kind of person who can get a kick out of those jokes because you know the source material, will probably annoy most audiences.
All in all, this is a local film for local people, there’s
nothing for you here. I mean, this is a film with a post-credits scene solely
to reference a recurring joke from the games about plumber’s crack; unless you’re
a serious fan of the series, chances are that this film won’t do anything for
you. While I give kudos for the voice acting (save for Giamatti, who turns a
cool villain into a whiny annoyance) and the well-realized visuals, its limp
story, stretches of weak writing and numerous unfavourable changes made from
the source material make this difficult to like, as fun and harmless as it is.
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